Sphere
A sphere is a spherical mesh model that is automatically created by the program without the need for manual modeling.
1. Basic Settings
| ** Configuration item ** |
Describe |
| Visibility |
Determines whether the model is visible or hidden in Wings Engine. |
| Night-Only Display |
Disabled by default. Enable this setting if you want a model to be visible only at night. |
| Selectable |
Controls the selection effect when the model is clicked with the mouse. When enabled, you can set whether the selection is highlighted and the highlight color. |
| Position |
Specifies the model’s location in the 3D space of the Wings Engine, based on the origin coordinates. |
| Rotation |
Allows for rotation in 3D space by entering any value corresponding to the angle of rotation along the X-axis/Y-axis. |
| Scale |
Changes the size of the model, making it larger or smaller relative to its original size. |
| Off-screen Rendering |
Renders the model’s content without directly displaying it to the user. |
| Face Camera |
Offers three orientation options: no facing the camera, always facing the camera, and vertical facing the camera. |
| Cast/Receive Shadows |
Casting shadows means the object can create shadows under sunlight, while receiving shadows means shadows can be cast on this object. |
| Opacity |
Commonly used in conjunction with conditional styling/interactions/multiple states to achieve model visibility and invisibility. |
| Alpha Index |
Indicates the display hierarchy of transparent objects. |
| Collision Detection |
Detects collisions between the model and the first-person camera. |
2. Sphere
| ** Configuration item ** |
Describe |
| Sphere Radius |
The radius of the sphere, measured in meters. |
| Partial Sphere |
Retains only a portion of the sphere; the larger the value, the more of the sphere is retained. |